kirstu
kirstu

makes games!

A picture of me

I'm Kristian Kallio, game designer who loves everything indie. Crunchy effects and games that feel great to play in the moment are my jam!

An insight to the Tanks with Hands level creation workflow.

The beginning of the translated version of my thesis. The first part lays down the foundation of what makes up game feel, according to Stewe Swink.

What are input and response? How do they relate to game feel and how can you use them to enhance the feel of your game?

What are context and rules? How do the environments affect game feel? What about the mechanics?